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VCS

Contents
1  The Development
2  Sale
3  New Marketing
4  David Crane at Atari
5  Games from other game companies
6  Best selling games
7  UNI64 - The further development of the VCS 2600
8  On Retro, Old Material, and Madness



The Development
In 1975, the development of a digital version of a game console began, aiming to allow the previously developed Atari arcade machine games to be played using a television. Al Alcorn, who joined Atari shortly after its founding, was tasked with this development. As part of this process, various prototypes of the VCS (Video Computer System) were created and tested with different microprocessors from Intel, Motorola, and MOS Technologies, all without the microprocessor manufacturers' knowledge. Each of these manufacturers believed they were the chosen supplier for the VCS. MOS Technologies, with its $25 6502 CPU, held an advantage and was arguably unrivaled at the time. Despite the already low price of the MOS CPU, Atari was looking to pay a maximum of $12 for both the MOS CPU and accompanying chips. John Pavinen, the founder of MOS, consulted with Chuck Peddle, the creator of the 6502 CPU, to decide whether they should accept this seemingly absurd offer. The prevailing opinion was that Atari had the potential for large production quantities with the VCS, and even though selling a single chip might yield minimal profits, this opportunity should not be missed. Consequently, the deal was struck with Atari, and MOS secured the contract for the VCS console. Utilizing the MOS 6507, a cost-reduced version of the 6502, along with the TIA graphics chip (Television Interface Adapter) created by Jay Miner, the completion of the VCS console was ultimately achieved.


Sale
The introduction of the VCS game console was originally planned for 1977, but the financial resources were insufficient at the time. Therefore, in 1976, Nolan Bushnell sold Atari to Time Warner, who provided additional funding of $100 million. This allowed the VCS game console to be publicly unveiled at the Consumer Electronics Show (CES) in the spring of 1977 and shortly thereafter, it made its way into the market. However, initially, the VCS console did not achieve the level of success needed to generate profits. At that time, Nolan Bushnell, who was still serving as a consultant at Atari, proposed selling the VCS console at cost and generating profits solely from game cartridges. The management was not in favor of this business model, and after some disagreements, Nolan Bushnell was dismissed from the company.


New Marketing
The turning point and the resounding success were achieved at the end of 1978 under the leadership of the new CEO, Raymond Kassar, due to a massive increase in advertising and investment in new games. In 1979, Atari was able to generate a profit for the first time. Particularly, the game "Space Invaders," which was released in early 1980 for the VCS, played a significant role in giving Atari VCS a tremendous boost in sales. Here is a chronological list of games that were released during this time:

1978 Breakout
1978 Space War
1979 Superman
1979 Video Chess
1980 Adventure
1980 Space Invaders
1980 Dodge Em
1981 Championship Soccer
1981 Missile Command
1981 Video Pinball
1981 Asteroids
1981 Super Breakout
1982 Pac Man
1982 Yars Revenge
1982 Defender
1982 Berzerk
1982 E.T.
1983 Ms Pac Man
1983 Phoenix
1983 Centipede
1983 Galaxian
1983 Pole Position
1983 Moon Patrol



David Crane at Atari
David Crane, who worked at Atari during the second half of the 1970s, left Atari in 1979 and founded the company "Activision." The games from Activision also contributed to the significant success of the VCS console. Here is a chronological list of the most well-known games:

1980 Skiing
1980 Fishing Derby
1980 Laser Blast
1981 Freeway
1981 Grand Prix
1981 Kaboom!
1982 Pitfall
1982 Chopper Command
1982 River Raid
1983 Decathlon
1983 Keystone Kapers
1984 Pitfall II: Lost Caverns
1984 H.E.R.O.



Games from other game companies
In 1982 there were more and more game manufacturers. The most famous games from these manufacturers are shown in this list:

1982 Demon Attack (Imagic)
1982 Atlantis (Imagic)
1982 Cosmic Ark (Imagic)
1982 Spider-Man (Parker Brothers)
1982 Frogger (Parker Brothers)
1983 Star Wars (Parker Brothers)
1983 Q*bert (Parker Brothers)



Best selling games

1982 Pac Man (8 mio)
1980 Space Invaders (6 mio)
1982 Pifall! (4 mio)
1982 Frogger (4 mio)
1981 Asteroids (4 mio)
1981 Donkey Kong (4 mio)
1982 Defender (3 mio)
1983 Mrs Pac Man (2 mio)
1982 E.T. (2 mio)
1982 Demon Attack (2 mio)
1982 Dig Dug (2 mio)
1981 River Raid (2 mio)
1983 Mario Bros (2 mio)
1981 Centipede (1 mio)
1983 Pitfall II (1 mio)
1977 Adventure (1 mio)
1981 Atlantis (1 mio)
1976 Combat (1 mio)
1982 Pole Position (1 mio)
1980 Kaboom! (1 mio)
1982 Moon Patrol (1 mio)
1981 Megamania (1 mio)
1982 Jungle Hunt (1 mio)
1982 Joust (1 mio)
1981 Cosmic Ark (1 mio)
1976 Air-Sea Battle (1 mio)
1981 Donkey Kong Junior (1 mio)
1981 Spider-Man (1 mio)
1982 Enduro (870.000)
1981 Custer's Revenge (820.000)
1981 Alien (790.000)
1982 Yars' Revenge (780.000)
1983 Jr. Pac-Man (780.000)
1982 Galaxian (770.000)
1981 Air Raid (770.000)
1980 Boxing (770.000)
1983 Crystal Castles (770.000)
1981 Berzerk (730.000)
1982 Kangaroo (720.000)
1981 King Kong (690.000)
1981 Adventures of Tron (670.000)
1982 Keystone Kapers (660.000)
1976 Combat (1 mio)
1976 Air-Sea Battle (1 mio)

1977 Adventure (1 mio)

1980 Space Invaders (6 mio)
1980 Kaboom! (1 mio)
1980 Defender (1 mio)
1980 Boxing (770.000)

1981 Asteroids (4 mio)
1981 Donkey Kong (4 mio)
1981 River Raid (2 mio)
1981 Centipede (1 mio)
1981 Atlantis (1 mio)
1981 Megamania (1 mio)
1981 Cosmic Ark (1 mio)
1981 Donkey Kong Junior (1 mio)
1981 Spider-Man (1 mio)
1981 Custer's Revenge (820.000)
1981 Alien (790.000)
1981 Air Raid (770.000)
1981 Berzerk (730.000)
1981 King Kong (690.000)
1981 Adventures of Tron (670.000)

1982 Pac Man (8 mio)
1982 Pifall! (4 mio)
1982 Frogger (4 mio)
1982 Defender (3 mio)
1982 E.T. (2 mio)
1982 Demon Attack (2 mio)
1982 Dig Dug (2 mio)
1982 Pole Position (1 mio)
1982 Moon Patrol (1 mio)
1982 Jungle Hunt (1 mio)
1982 Joust (1 mio)
1982 Enduro (870.000)
1982 Yars' Revenge (780.000)
1982 Galaxian (770.000)
1982 Kangaroo (720.000)
1982 Keystone Kapers (660.000)

1983 Mrs Pac Man (2 mio)
1983 Mario Bros (2 mio)
1983 Pitfall II (1 mio)
1983 Jr. Pac-Man (780.000)
1983 Crystal Castles (770.000)
1977 Adventure (1 mio)
1981 Adventures of Tron (670.000)
1981 Air Raid (770.000)
1976 Air-Sea Battle (1 mio)
1981 Alien (790.000)
1981 Asteroids (4 mio)
1981 Atlantis (1 mio)
1981 Berzerk (730.000)
1980 Boxing (770.000)
1981 Centipede (1 mio)
1983 Crystal Castles (770.000)
1976 Combat (1 mio)
1981 Cosmic Ark (1 mio)
1981 Custer's Revenge (820.000)
1982 Defender (3 mio)
1982 Demon Attack (2 mio)
1982 Dig Dug (2 mio)
1981 Donkey Kong (4 mio)
1981 Donkey Kong Junior (1 mio)
1982 Enduro (870.000)
1982 E.T. (2 mio)
1982 Frogger (4 mio)
1982 Galaxian (770.000)
1982 Joust (1 mio)
1983 Jr. Pac-Man (780.000)
1982 Jungle Hunt (1 mio)
1980 Kaboom! (1 mio)
1982 Kangaroo (720.000)
1982 Keystone Kapers (660.000)
1981 King Kong (690.000)
1983 Mario Bros (2 mio)
1981 Megamania (1 mio)
1982 Moon Patrol (1 mio)
1983 Mrs Pac Man (2 mio)
1982 Pac Man (8 mio)
1982 Pifall! (4 mio)
1983 Pitfall II (1 mio)
1981 River Raid (2 mio)
1982 Pole Position (1 mio)
1980 Space Invaders (6 mio)
1981 Spider-Man (1 mio)
1982 Yars' Revenge (780.000)




In the end, the VCS console was sold worldwide approximately 30 million times, and over 500 games were developed for it.





UNI64 - The further development of the VCS 2600

One of the things that is very close to my heart is the vision of the future, not looking back. Enabling things and connecting to something that brings about something fascinatingly new, yet not retrogressive (worshipping of originals and slow, cumbersome things), but rather making something simpler, more convenient, and different, while opening new paths, not only for entertainment but also representing an intellectual progress

The new "FANTASY" u2600+8 series extracts the best from the old VCS 2600 chips from 1977 and combines it with the internet. Not to surf normal websites on the internet and then look at unsightly pixelated websites, but to build something completely new and unique.

Equipped with new sound chips and an HDMI option, this opens up entirely new worlds with the new u2600+8 boards.

Further information will follow...







On Retro, Old Material, and Madness

The statistics prove it, and the Atari scene also confirms it, there are people who act far from any sense of reason.

Likewise Scott Stilphen (scottith), who apparently went too far on eBay. Scott Stilphen tried to stop someone from the Atari-Age scene from selling a reproduction of a cartridge, which resulted in all of his eBay listings being removed by eBay.

A quote from the forum where someone comments on Scott Stilphen (Forum-Link):

"For some reason he is upset because I am selling reproduction Magicards on eBay. I was challenged by the so called "VeRO" rights holder. All of my Commavid listings were removed by eBay. My attorney sent eBay all of the appropriate documentation and in turn allowed me to relist the reproductions and I have been selling them on eBay ever since. ... I have filed a complaint with eBay and sent the information to my attorney and will be acting very aggressively to make sure this vile person does not do this to anyone else." (Super-Genius!)

Time and time again, you come across crazy guys in the retro scene who are completely off their rockers, unfortunately. What makes this case even more puzzling is the fact that Scott Stilphen runs a YouTube channel called 'ScottithGames,' which uses a multitude of TV productions that he obviously didn’t produce himself. This raises the question: Is Scott Stilphen violating copyright?

This nicely illustrates how problematic copyright can be. Even ancient material that has long served its purpose and generated enough money must eventually become public domain so that it can be reused by anyone. The exact problem I'm trying to solve with public domain. Public domain is the only way to bypass all this nonsense. Anyone can take the material and create something new and creative with it. This freedom should be an obligation, but most people aren't there mentally yet, and I doubt many will ever reach that point.

Funny are the absurd situations that look something like this: Someone takes an old, rusted car that's been sitting on the side of the road, with no wheels left and covered in rust (figuratively: old retro material). He simply takes the car with him (essentially theft, even though no one cares about the car anymore) and parks it on a street (without modifying or restoring it in any way). Then, when someone else does the same thing and takes the car (also theft), the first person goes to the police and reports the theft of the car that they had previously stolen. It’s something you could laugh heartily about, but in the retro scene, this kind of thing figuratively happens.

I could report on many more absurd things in the retro scene, about people who act against all reason, and about their madness and antisocial behavior, but then you'd have to write a book. In any case, I regularly receive emails from people complaining about these antisocial types in the retro scene, and it seems that the madness going on there is not going to end anytime soon. Amusingly, quite a few of them are masochists, because instead of facing the consequences, they continue to expose themselves to this nonsense. That's a show in itself :-)